![]() If Victoria 3 were to have a key defining base element, it is the population mechanic. It’s escapism in its purest, nerdiest form and at times like these, I can’t get enough of it. From there the choice is yours as to the world you will build. Starting in 1836, you take over as leader of one of the 200 nations with a centralized industry at the time. Whereas Hearts of Iron focuses on all-out war, and Crusader Kings puts lineage at its forefront, the Victoria series is more interested in the finer things of international relations: politics and economy. Victoria 3 is the latest entry in the long-running library of grand strategy games from Paradox Development Studio. Hype is a very dangerous thing, but Victoria 3 has lived up to everything I wanted it to be and even surpassed expectations in areas I didn’t think would work. Finally, last year, Victoria 3 was announced and even though it didn’t have a release window it was like the clouds had parted and I knew my time was coming. I even got deep into Hearts of Iron IV for a bit, but it still wasn’t my precise cup of tea. So I waited patiently, for my turn in the pool. I’m essentially the person that the Victoria series is made for but try as I might, I was never able to get any more than skin deep into Victoria 2. I also loathe most politicians as they have all sold us out for their own profit, but I still find politics fascinating. I’m a certified economics and international relations nerd. I’ve been waiting for Victoria 3 for about as long as I’ve been interested in grand strategies. Victoria approached me, with a fire in her eyes
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