![]() It reminds me my first ever plugin folder, and that was a huge mess back than. You know, I wouldn't complain if you bothered yourself and made a decent plugin folder in an organized way (Dependencies - prop, textures packs etc in a different folder the actual lots/other plugins - thematically or according to the creators/teams sort by names A-Z without unnecessary files, like readmes and pics (or if you make it to be organized and sharing an other folder with the related pics and readmes in cases where it can be found anyway, so players can understand better what they do), but this is just way messed up. As Tarkus said before, your example is the proof why this way of the plugin folder sharing is NOT working. DN and MN models), explaining NAM and CAM (no, actually you should have NOT includee those mods at all, you should provided links for those mods to the original download pages, where the player can get detailed information about them, since those are much more complex mods than the simple buildings and lots), and you should have made some pics, how they look like in game. At least you should have provided a little turtorial about the incompatible mods (f.e. It would make things easier for begginers or returners, but not like this. That your plugin foder is working in CAM mode, and a begginer won't know what CAM does anyway? Did you explained this to anyone beginer, how that mod works? You left the readme's and pics in the folders, there is no single sign of you tried to organized this mess ever. I'm wondering that the uploader of this plugin folder understand the game at all? Maxis and Dark Nite models in the same folder without the explanation which is good for what? Installed inbuilt CAM? Shared NAM? Man, you CAN NOT do that? An unexperienced player (and as I assume you're one of them after all) how supposed to know, that the DN (Dark Night) and MN (Maxis Night) models are incompatible with each other in a way.
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